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Reaching the level cap of 50 unlocks the special abilities in each category, where the Indestructible Vehicles perk in the Mechanic stat and the Equip All Books perk in Smarts stat are both indispensible. As Nick raises his level, he can place attribute points in seven categories, where upgrading Life, Inventory, and Melee abilities early on is recommended. You can collect limited edition Frank West statues, destroy ZDC speakers, discover Tragic Endings, complete PP Trials that work like challenges in Borderlands, earn gold medals in Survival Training locations, assassinate psychos, and save procedurally-generated stranded survivors. However, the city is dense enough and side missions unlock specific areas often enough that both alleviate some of the tedium of backtracking.Įxploring Los Perdidos successfully within the allotted time limit means leveling up Nick assuredly in any of the numerous ways to gather PP. Completing every mission as they arrive in the quest log means hopping from one district to another an exorbitant amount of times, as you encounter more resistance from the zombies and the military with each passing day. The open-world map of Los Perdidos doesn't stretch beyond four medium-sized areas that are each about five blocks by five blocks and connected to one another in a rectangle by way of highways. In more ways than one, Dead Rising 3's gameplay is limited but still incredibly fun. You don't need to visit bathrooms to save and you can complete cases pretty much as you dictate without strain, but for those looking for a more difficult, more traditional Dead Rising experience, you can start the game on Nightmare Mode instead. Story Mode makes this all a breezy task, giving you ample time to complete side quests, finish off optional psycho bosses based on the seven deadly sins, and recover all manner of collectibles before reaching the optimal Ending S. Finishing every case in time will unlock the final chapter in Overtime, which tasks Nick to race through the four boroughs of the city and prevent the central villain from accomplishing his plans. Nonetheless, as ridiculous or as throwaway as some characters are, the plotline should succeed at keeping you entertained and driven to see the best ending.ĭead Rising 3, like its predecessors, challenges you to complete all of the main cases before the bomb drops on Los Perdidos on the seventh day, effectively removing the zombie threat and everything else with it. Most of the survivors Nick can save on side missions are just as irrational, disregarding the immediate threat of the zombie outbreak for the sake of something inessential like high fashion or zombie porn shoots. The story is equally simple, with an obvious love interest that tries to be subtle at the start and psychopathic villains who don't have much dimension apart from being power-hungry, insane, or both. Both of these discoveries propel the plot forward toward the underlying truth to the zombie infection and even wraps up several dangling threads from past Dead Rising titles.Īs opposed to Chuck Greene's steely, eagle-eyed stares in Dead Rising 2, Nick Ramos has an honest, almost innocent expression with eyes that widen nearly as much as Jak's or Nathan Drake's. Within the first few chapters, the team finds that there is an airplane that can be repaired with missing parts, all while the ZDC military are attempting to capture survivors for some unknown reason. Hordes of infected clog the streets, all but a few survivors remain, and after Nick discovers that the tunnels leading out of the city have been blown apart in the tutorial level, he and his motley crew must hobble together an alternate escape route. Following the events of the previous two Dead Rising titles, this latest installment follows the do-gooder footsteps of Nick Ramos, a mechanic stranded in Los Perdidos (based on Los Angeles) after the zombie outbreak strips all civilization from the city within 72 hours.